The main objective of the subject is to impart the knowledge about Game History & Designing.
Introduction to game vs. computer game, Game objects and resources. Game genres- Arcade games, Puzzle Games, Role Playing Games, Strategy Games, Management Games, Adventure Games, First- Person Shooters, Third Person Shooters, Sport Games, Racing Games, Simulators.
Introduction to the History of Computer Games. Economic and Cultural Significance. The people and the industry today.
Game Concepts- Getting an idea. The elements of a game: - Games, toys, puzzles. Challenges, Game-play and the Victory Condition. Setting, Interaction Model and Perspective. The Players’ Role, Modes and Structures. Realism. A word about story.
Machinima- its invention, Examples of Machinima. Advantages and Disadvantages of Machinima. Types of Machinima. Overview Process of Game Development- Introduction, Roles, Development Process- PreProduction, Production, Milestiones, Nearing Completion, Completion, Maintenance. Culture. Duration.
Game production parts, design parts- lead designers, game mechanics, level/ mission designers, story and dialogue writers, Coding parts, Art parts. Audio Parts and Management Parts.
Game quality assurance parts- Main team, Multiplayer team, Fresh teams, Alpha Testing, Beta Testing, Compatibility Team, Localization Team, Business Parts, Publisher and President, Studio Heads, Lawyers, Licensing Parts. Promoting, Buying and Selling Parts- Sales Executive. Manuals and Strategy Guides. Hardware Manufacturing Parts. Post Release Parts.
1. The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics illustrated edition Edition, McFarland & Company (2008).