Animation Production

Paper Code: 
BMA 302
Credits: 
3
Contact Hours: 
45.00
Max. Marks: 
100.00
Objective: 

To teach production pipeline application for CG character development for games, animation and machine products based on techniques that teach the foundations of original character development.

Unit I: 
Origin of Animation

Origin of animation, Definition of Animation. Cave Paintings, Initial Attempts, Story of Mickey Mouse. Disney Studios, Pixar Studios, Ghibli Studios introduction.
Animation Processes: Covers the entire process from script to screen in, process for an animation film (short or feature), Overview of the Process, Preproduction, Production, Post Production, comparison between live action film making & animation.

Unit II: 
Production Pipeline: Pre- Production

Preproduction: Story to Script, whether adapted or original, taking the story from a verbal or spatial medium like a book or graphic novel to a form suitable for making a film. What makes a good story? Plot & Character: Action Plots & Mind Plots. Analysis of different types of plots, Why Animation? (Instead of live action), Animation as a story telling (narrative) medium, Animation as an artistic medium, Visual Concepts, Character Exploration & Storyboards, Animatics, Character Design & Model Sheets, Layouts & Scene Planning.

Unit III: 
Production Pipeline: Production

Production: Animation, Acting – Animation is not about moving, images but moving people, Traditional 2D anima. Line tests – Key frames & Timing (breakdowns & in-betweens) also brief introduction to thumb nailing (for quick exploration of alternative methods of animating a scene), Study comparisons between different rhythms of animation, Executing straight ahead and in-between planned animation, limited animation full animation, Drawing key frames, breakdowns, in-betweens, animation cycles, Cleanups.

Unit IV: 
Production Pipeline: Post- Production

Post Production: Voice, Music & Effects, Understanding the dynamics of sound design and, use of sound as a key component of animation, Designing a sound track for animation including, music, dialogue, voice-over, lipsynch and FX, Recording and mixing multiple tracks, Post processing sound, Compositing & Editing, Work in Progress.
Development of a film from Animatics, edit with different scenes at different stages.
Final Mixing of Sound & Final Edit, Understanding the dynamics of camera, moves and magnifications, experimenting with camera techniques.

Unit V: 
Layout Designing and Illustrations

Visual Form: Exploring the look and feel for, animation through concept art, Planning character design, layout design, illustration, style, composition, staging, backgrounds, study of indigenous design and painting, both contemporary and traditional to understand and analyze a variety of styles and visual language.

Essential Readings: 

1. Frank Thomas and Ollie Jhonston, “ The Illusion of Life”, Disney Publications.

2. Tony White,” The Animator’s Workbook”.