3D Art

Paper Code: 
BMA 603
Credits: 
4
Contact Hours: 
90.00
Max. Marks: 
100.00
Objective: 

These Advance courses are intended to provide advanced Modelling, advanced rigging and intro to MEL scripting, advanced lighting, dynamic particles and cloth simulations, rendering and more to those who wish to develop skills further in the field of 3D Animation or to upgrade your portfolio skills for a related career change.

Unit I: 
Advance Character Modelling

Advance Character Modelling will take you through each step of Modelling a character from head to toe while employing correct topology. Starting with photographs of a human male/female model, every step from the first polygon to the final tweak. Introduction to ZBrush Modelling, Saving Custom Materials, Using ZSpheres, Exporting a Model from Maya, Exporting a Model from ZBrush to Maya, Rebuilding Bad Topology, Using HD Geometry, Using Smart Resym.

Unit II: 
Advance Texturing Tehcniques

Advance Texturing: intricate shader networks and advanced UV tools, Learn to paint, apply procedural maps, create custom connections and color utilities in 3d using Autodesk Maya in combination with Adobe Photoshop.

Unit III: 
Advance Rigging

Advance Rigging: covers skeleton creation and advanced character rigging processes. Starting with an overview of animation methods and skeleton setups supported by descriptive video of how to use Maya's tools for advanced rigging. Topics include FK/IK advance controls, set driven key, morphs and more.

Unit IV: 
3D fx

3D FX focuses on advancing students knowledge of Maya Effects tools; dynamic simulation, rigid body, fluids, particle, hair and fur, create dynamic effects in commercials, movies, simulations, and TV.

Unit V: 
Introduction to ZBrush

Introduction to ZBrush Modeling, Saving Custom Materials, Using ZSpheres, Exporting a Model from Maya, Exporting a Model from ZBrush to Maya, Rebuilding Bad Topology, Using HD Geometry, Using Smart Resym.

Essential Readings: 

1. Dariush Derakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd. (2012).