Demonstrate the physics of follow-through & a character thinking and anticipating through natural walk and a basic understanding of Maya animation controls.
Squash and Stretch: Pressure and weight-rule of thumb on synchronizing action-Ball bouncing animation –Balloon Animation. Straight Ahead Action and Pose to Pose: combination of straight ahead and pose to pose -coin rolling animation.
Arcs: Path of action-importance of arc for animation – arc for normal movement- arc for cycle animation
Follow through- Overlapping Action-Breakdown action simple overlap-overlapping action- Simple counter action-Flexibility using joints follow through in body action –Wave Animation- Flag Animation
Secondary Action-Primary action: - difference-how it acts-associate studio assignments. Anticipation Action –relation-surprise anticipation- invisible anticipation- importance in executing action and expression/ gesture – associate studio assignments. Exaggeration: associate Studio assignments.
Timing and spacing- Timing calculation for animation - slow-motion- fast-motion –FPS- hold-timing for cycle- Animation –stagger timing. Ease in and Ease out: associate studio assignments. Staging: change of field size while animating- panning-tilt up-tilt down-diagonal pan- zip pan.
Ball bouncing, Pendulum and hinged pendulum, Multiple Balloon Animation of 3 different shapes together, Coin rolling Animation, Ball bottle interaction- Multi level Animation, Boat Animation with water, Flag/Cloth Animation, Wheel Animation –Panning.
1. Dariush Derakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).
2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).