3D Animation I

Paper Code: 
BMA 305
Credits: 
6
Contact Hours: 
120.00
Max. Marks: 
100.00
Objective: 

The main objective of the subject is to impart the practical knowledge about animation in Maya.

Unit I: 
Basic Animation Introduction

General Animation: Powerful Key framing Tools, Key framing, First Cut, copy and paste of animated objects in the timeline, Animation play blast for rapid review of complex scenes.

Unit II: 
Path Animation

Path Animation: Animate an object along a curve or surface, Edit path or other animation parameters during playback, Set Driven Key, Establish Relationships where one action automatically drives another.

Unit III: 
Dope Sheet

Dope sheet: Rapid and intuitive global editing of key frame timing, Channel Box, Quickly edit an Object’s attributes, one or more fields at a time.

Unit IV: 
Graph Editor

Graph Editor: Precise Controlling on animated parameter changes over time.

Unit V: 
Trax Editor

Trax Editor: Trax Nonlinear Animation Editor for non-destructive mixing, blending, and editing of poses and animation clips.

Essential Readings: 

1. Dariush Derakhshani, “Introducing Autodesk Maya 2012: Autodesk Official Training Guide”, Wiley India Pvt Ltd (2011).

2. Dariush Derakhshani, “Introducing Autodesk Maya 2013 Guide”, Wiley India Pvt Ltd (2012).